![]() Once you loop everyone into WSR, everyone behaves identically, clustering together around the exact same racing line. Going in, I’d really hoped that the AI profiles of individual drivers would actually reflect the discipline where they originated-some guys would drift around corners with reckless abandon, some would hug corners like Formula 1 drivers, some would blend the two approaches. The only real sense of story comes from Patrick’s disembodied voice, your running tally of fans, and some slick but infrequent cutscenes portraying your meteoric rise by way of social media montages and live-action, custom-made ESPN broadcasts. ![]() It’s a neat concept, but it doesn’t offer much beyond simple window dressing. He spots a video of one of your races online and taps you to be his poster boy, travelling the globe, taking on local clubs to convince the best drivers to join up, and generally increasing the reputation of the WSR internationally. The basic gist: rich dude Patrick Callahan wants to rope together drivers from different racing disciplines all around the world to create World Series Racing-essentially the UFC of motorsports. Whereas most racing games simply shove you into a fancy car and tell you to go fast, Grid 2 places an emphasis on why, albeit without doing too much to mix up the standard race-race-race-championship pacing. There are new event types, including point-to-point races, Checkpoint and LiveRoutes, which dynamically builds a course by fitting together different sections of a given location’s tracks like pieces of a jigsaw puzzle.īut if there’s one area where Grid 2 really tries to break new ground, it’s the story. There’s a new handling system, TrueFeel, which aims to deliver the authenticity of a true simulation without sacrificing accessibility and largely succeeds. It delivers an experience that’s quite similar to its predecessor-full damage modeling, a diverse (if not massive) selection of cars, and, of course, Flashback, complete with the refinements that appeared in Dirt 3-and then stitches on a few other innovations in an effort to set itself apart. That’s probably why Grid 2 feels an awful lot like a game in search of a gimmick. In the five years since Grid was released, Flashback has trickled down into Codemasters’ other franchises and been aped by the competition, meaning it’s no longer the selling point it once was. ![]() The trouble with great ideas, though, is that they never stay exclusive for long. That one ingenious feature-allowing you to instantly rewind time to correct your mistakes with a simple button press-did a lot to make up for the fact that the game didn’t offer quite as much content or depth as its rivals. If it weren’t for Flashback, the original Grid probably would have came and went with relatively little fanfare. ![]()
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