![]() ![]() Gain 800 Life Points when this card is flipped face-up. Spellbinds an opponent for 1 turn when this card is flipped face-up in battle. ![]() When this card is flipped face-up, all DRAGON monsters with ATK less than 2400 are turned into Thousand Dragon.Īllows the one-sided destruction of the opposition when battling ZOMBIE monsters.Īble to move and attack without triggering an opponent's TRAP (LR).Īll DARK monsters are reduced 100 points while this card remains in the face-up, defense position. When this card is flipped face-up, powers up all of your own LIGHT monsters by 800 points. However, the card must be voluntarily turned face-up. Transforms into Yamadron after surviving 3 turns in a face-up, defense position. Winged Dragon, Guardian of the Fortress #1 Randomly transforms into DRAGON/ FIRE monster when powered up with Insect Imitation. Transforms surrounding spaces into NORMAL terrain when this card is flipped face-up. Transforms surrounding spaces into NORMAL terrain when engaged in battle. Transforms into " Red-Eyes Black Metal Dragon when powered up with a " Metalmorph".ĩ00-point bonus for battles against SPELLCASTER monsters. Transforms the occupied space into WASTELAND terrain when engaging in a battle. The stained glass on the field is also something else I want to remake, but up-scaling it causes some issue, I might one day remake the entire graphic for that, keeping in mind the original art design.Īlso with the card up-res I decided to run all through an up-scaler and it seems to do the job, the right thing to do would be to get the official art, set its opacity to 50% and add to the pack, however that takes a loooong time, which I'm not sure I have, I've done it to one card, Summoned skull, just because the up-scale messed with his face.300-point bonus for battles against FIEND monsters. So, the rest of the stuff that i haven't really touched much would be the 3D battles and the 3D models, I feel like there's so much effort involved in extracting all those textures then up-scaling it and fixing other things for something most people turn off, so for now I don't think I'll be touching that.Īnother thing is the icons for stuff and general UI elements, I feel like they're good as they are, I'm not sure how to improve them or even if I should. The card battle glitch hasn't been addressed but the cheat codes I added seem to make it work well enough. ![]() So when up-scaling the game resolution it messes with the graphics, there's an option to shift it over a few pixels, but that messes up other parts of the UI, so unless the team on pcsx2 fixes it, I wouldn't recommend altering it The Text edges, they have a little garbled texture around the edges, I did for the little intro however they're also stored in ram and editing them seems almost impossible because you'd need to do it for every variation of the players name, which is absurd The small leader portrait, apparently that is made every time you load the game in ram so editing that texture doesn't seem to work, it will default back to a pixelated version So, a few things I wanted to change but couldn't: Added support for the original cards as well as ones found in the amazing Redux mod! ![]() Updated like 90~ cards that somehow weren't up-scaled ![]()
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